Free · Open source · No S3PE

Rip your Sims 3
characters & animations

Extract complete sims — skinned mesh, rig, textures, poses and animations — straight from your game files, with a live 3D preview. Ready for Blender 3.6+.

Sim rendered by TS3Ripper
⬇️ GLB export · Blender ready
🦴 DAE + textures
1-Click
extraction
3.6+
Blender
.GLB
modern format
2GB
packages OK
Capabilities

Everything you need to rip a Sim

From game packages to Blender-ready files — fully local, no cloud, no sign-up.

🧍

Sim extraction

Full skinned mesh + rig + textures exported as .DAE + .png — the unified TS3Ripper pipeline (SIME → SIMO → CASP → VPXY → GEOM).

.DAE
⬇️

GLB export

Clean, Blender-ready .GLB with embedded textures. Clean rig (only bones used by the meshes) — compatible with Blender 3.6+.

.GLB
🎭

3D preview

Inspect the sim with textures, skeleton and wireframe before exporting. Pick any outfit and LOD level (0–3).

Live
🎬

Poses & animations

Extract animation files directly from .package files — no S3PE needed. Export clips as .animation or .package.

.animation
🔎

Auto-indexing

Scans every .package in Mods/Packages (and subfolders), listing animations with name, frames, fps, duration — search and batch-select.

Batch
📁

100% local

Everything runs on your machine. Handles huge packages (FullBuild/DeltaBuild 1–2 GB) via chunked range reads.

Private
Download

Get the latest version

Links are fetched automatically from the latest GitHub release — this page always shows the newest files.

🪟Windows

Windows 64-bit

Download the zip, extract and run. Works on Windows 10/11.

loading…
Download Windows
🐧Linux

Linux (.deb)

For Debian / Ubuntu / Mint. Install the package and launch from the app menu.

loading…
Download Linux (.deb)
🧩Addon

TS3 Animation Retargeter

Blender 3.6 addon: imports .animation files and remaps them to the GLB rig — bone map and root bone included.

loading…
Download addon
🔁Remap

Remap preset (.bmap)

Ready-made remap preset to map original TS3 animations onto the GLB rig.

loading…
Download remap preset
📦Source

Source code

Full source with resources and tests — review or build it yourself.

loading…
Download source
Fetching the latest release…

Release page: github.com/jayjay03310/ArtxiestaTS3RIPPER/releases

Workflow

How to use

From game folder to finished model in five steps.

  1. Set your folders

    Game root (GameData), Mods/Packages, SavedSims and an output folder.

  2. Scan packages

    Click Scan packages — all found sims appear in the list.

  3. Pick a sim & outfit

    Select from the list and choose the LOD (0 = highest quality).

  4. Rip & export

    Rip outfit builds the model, then Export .DAE + textures or Export .GLB (recommended for Blender).

  5. Animations

    Open an animation package or index the Mods, select clips and export as .animation.

  6. Blender tip

    Always prefer .GLB: the rig is clean and compatible with Blender 3.6+.

Setup

Installation

Choose your operating system.

  1. Download the .deb

    Grab it from the Downloads section above.

  2. Install it

    Open a terminal in the folder and run:

    sudo apt install ./ts3ripper-neutralino_amd64.deb
  3. Launch

    Open "TS3Ripper Neutralino" from the app menu. Pick a port (or leave auto) and click Start — the UI opens in your browser.

Requirements: Node.js 18+, Python 3 + GTK3 (installed automatically as package dependencies).

  1. Download & extract

    Get the Windows zip above and extract the folder.

  2. Option A — .exe

    Run TS3RipperNeutralino.exe — its own window via WebView2 (standard on Windows 10/11).

  3. Option B — browser

    Run Iniciar.bat (requires Node.js) — opens the UI in your browser; more stable with huge packages.

Import the GLB

Use Blender's built-in glTF importer (3.6 or newer). The rig comes ready to animate.

Blender 3.6 ecosystem

All files on this site are compatible with the Blender 3.6 ecosystem and newer.

Rig & Animation

Move original TS3 animations to the GLB rig

We provide the TS3 Animation Retargeter addon — download it in the section above. It imports .animation files and remaps them onto the GLB rig (recommended, Blender 3.6+) with the ready-made bone map — no extra addons needed. The program itself extracts the animation files — no S3PE required.

Step 1

Export .animation

In TS3Ripper Neutralino, export your clips as .animation files.

Step 2

Import .animation

In Blender, install the TS3 Animation Retargeter addon and import the .animation onto the embedded simrig (background).

Step 3

Remap to GLB rig

With the addon's bone map (and the root bone of your choice), retarget the animation to the GLB rig.

🎬 TS3 Animation Retargeter addon included in the latest release